diff --git a/hammerspoon/Spoons/BingDaily.spoon/init.lua b/hammerspoon/Spoons/BingDaily.spoon/init.lua index ceea287..4fef8db 100644 --- a/hammerspoon/Spoons/BingDaily.spoon/init.lua +++ b/hammerspoon/Spoons/BingDaily.spoon/init.lua @@ -38,7 +38,6 @@ local function bingRequest() local pic_content_name = decode_data.images[1].copyright local pic_name = decode_data.images[1].fullstartdate .. "_" .. pic_content_name .. ".jpg" local pic_name = pic_name:gsub("/", "-") - log.i(pic_name) local localpath = obj.bing_path .. pic_name if obj.localpath ~= localpath then obj.full_url = "https://www.bing.com" .. pic_url diff --git a/hammerspoon/Spoons/WinRectangle.spoon/init.lua b/hammerspoon/Spoons/WinRectangle.spoon/init.lua new file mode 100644 index 0000000..a126834 --- /dev/null +++ b/hammerspoon/Spoons/WinRectangle.spoon/init.lua @@ -0,0 +1,197 @@ +--- === WinRectangle === +--- +--- Manage windows +--- +--- Download: []() + +local obj={} +obj.__index = obj + +--- Metadata +obj.name = "WinRectangle" +obj.version = "0.1" +obj.author = "Ein Verne " +obj.homepage = "https://github.com/einverne/dotfiles" +obj.license = "MIT - https://opensource.org/licenses/MIT" + +--- WinRectangle.logger +--- Variable +--- Logger object used within the Spoon. Can be accessed to set the default log level for the messages coming from the Spoon. +obj.logger = hs.logger.new('WinRectangle') + +log = hs.logger.new('WinRectangle', 'debug') + + +--- WinRectangle.defaultHotkeys +--- Variable +--- Table containing a sample set of hotkeys that can be +--- assigned to the different operations. These are not bound +--- by default - if you want to use them you have to call: +--- `spoon.WinRectangle:bindHotkeys(spoon.WinRectangle.defaultHotkeys)` +--- after loading the spoon. Value: +--- ``` +--- function() +--- local win = hs.window.focusedWindow() +--- local f = win:frame() +--- local screen = win:screen() +--- local max = screen:frame() +--- +--- f.x = max.x +--- f.y = max.y +--- f.w = max.w / 2 +--- f.h = max.h +--- win:setFrame(f) +--- end +--- ``` +obj.defaultHotkeys = { + screen_left = { {"ctrl", "alt", "cmd", "shift"}, "H" }, + screen_right= { {"ctrl", "alt", "cmd", "shift"}, "L" }, + screen_down = { {"ctrl", "alt", "cmd", "shift"}, "J" }, + screen_up = { {"ctrl", "alt", "cmd", "shift"}, "K" }, + screen_full = { {"ctrl", "alt", "cmd", "shift"}, "F" }, + screen_left_up = { {"ctrl", "alt", "cmd", "shift"}, "Y" }, + screen_right_up = { {"ctrl", "alt", "cmd", "shift"}, "O" }, + screen_left_bottom = { {"ctrl", "alt", "cmd", "shift"}, "U" }, + screen_right_bottom = { {"ctrl", "alt", "cmd", "shift"}, "I" }, +} + +--- WinRectangle.animationDuration +--- Variable +--- Length of the animation to use for the window movements across the +--- screens. `nil` means to use the existing value from +--- `hs.window.animationDuration`. 0 means to disable the +--- animations. Default: `nil`. +obj.animationDuration = nil + +-- Internal functions to store/restore the current value of setFrameCorrectness and animationDuration +local function _setFC() + obj._savedFC = hs.window.setFrameCorrectness + obj._savedDuration = hs.window.animationDuration + hs.window.setFrameCorrectness = obj.use_frame_correctness + if obj.animationDuration ~= nil then + hs.window.animationDuration = obj.animationDuration + end +end + +local function _restoreFC() + hs.window.setFrameCorrectness = obj._savedFC + if obj.animationDuration ~= nil then + hs.window.animationDuration = obj._savedDuration + end +end + +-- Move current window to a different screen +function obj.moveCurrentWindowToScreen(how) + local win = hs.window.focusedWindow() + if win == nil then + return + end + _setFC() + if how == "left" then + win:moveOneScreenWest() + elseif how == "right" then + win:moveOneScreenEast() + end + _restoreFC() +end + +function obj.moveWindow(direction) + log.i("movie window to " .. direction) + local win = hs.window.focusedWindow() + local app = win:application() + local app_name = app:name() + local f = win:frame() + local screen = win:screen() + local max = screen:frame() + if direction == "left" then + f.x = max.x + f.y = max.y + f.w = (max.w / 2) + f.h = max.h + elseif direction == "right" then + f.x = (max.x + (max.w / 2)) + f.y = max.y + f.w = (max.w / 2) + f.h = max.h + elseif direction == "full" then + f.x = max.x + f.y = max.y + f.w = max.w + f.h = max.h + elseif direction == "up" then + f.x = max.x + f.y = max.y + f.w = max.w + f.h = (max.h / 2) + elseif direction == "down" then + f.x = max.x + f.y = max.y + (max.h / 2) + f.w = max.w + f.h = max.h / 2 + elseif direction == "leftUp" then + f.x = max.x + f.y = max.y + f.w = max.w / 2 + f.h = max.h / 2 + elseif direction == "rightUp" then + f.x = max.w / 2 + f.y = max.y + f.w = max.w / 2 + f.h = max.h / 2 + elseif direction == "leftBottom" then + f.x = max.x + f.y = max.h / 2 + f.w = max.w / 2 + f.h = max.h / 2 + elseif direction == "rightBottom" then + f.x = max.w / 2 + f.y = max.h / 2 + f.w = max.w / 2 + f.h = max.h / 2 + elseif direction == "normal" then + f.x = (max.x + (max.w / 8)) + 6 + f.y = max.y + f.w = (max.w * 3 / 4) - 12 + f.h = max.h + end + win:setFrame(f, 0.0) +end + +-- -------------------------------------------------------------------- +-- Shortcut functions for those above, for the hotkeys +-- -------------------------------------------------------------------- + +obj.oneScreenLeft = hs.fnutils.partial(obj.moveWindow, "left") +obj.oneScreenRight = hs.fnutils.partial(obj.moveWindow, "right") +obj.oneScreenDown = hs.fnutils.partial(obj.moveWindow, "down") +obj.oneScreenUp = hs.fnutils.partial(obj.moveWindow, "up") +obj.oneScreenFull = hs.fnutils.partial(obj.moveWindow, "full") +obj.oneScreenLeftUp = hs.fnutils.partial(obj.moveWindow, "leftUp") +obj.oneScreenRightUp = hs.fnutils.partial(obj.moveWindow, "rightUp") +obj.oneScreenLeftBottom = hs.fnutils.partial(obj.moveWindow, "leftBottom") +obj.oneScreenRightBottom = hs.fnutils.partial(obj.moveWindow, "rightBottom") + +--- WinRectangle:bindHotkeys(mapping) +--- Method +--- Binds hotkeys for WinRectangle +--- +--- Parameters: +--- * mapping - A table containing hotkey objifier/key details for the following items: +--- * screen_left, screen_right - move the window to the left/right screen (if you have more than one monitor connected, does nothing otherwise) +function obj:bindHotkeys(mapping) + local hotkeyDefinitions = { + screen_left = self.oneScreenLeft, + screen_right = self.oneScreenRight, + screen_down = self.oneScreenDown, + screen_up = self.oneScreenUp, + screen_full = self.oneScreenFull, + screen_left_up = self.oneScreenLeftUp, + screen_right_up = self.oneScreenRightUp, + screen_left_bottom = self.oneScreenLeftBottom, + screen_right_bottom = self.oneScreenRightBottom, + } + hs.spoons.bindHotkeysToSpec(hotkeyDefinitions, mapping) + return self +end + +return obj