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--- === WinRectangle ===
---
--- Manage windows
---
--- Download: []()
local obj={}
obj.__index = obj
--- Metadata
obj.name = "WinRectangle"
obj.version = "0.1"
obj.author = "Ein Verne <[email protected]>"
obj.homepage = "https://github.com/einverne/dotfiles"
obj.license = "MIT - https://opensource.org/licenses/MIT"
--- WinRectangle.logger
--- Variable
--- Logger object used within the Spoon. Can be accessed to set the default log level for the messages coming from the Spoon.
obj.logger = hs.logger.new('WinRectangle')
log = hs.logger.new('WinRectangle', 'debug')
--- WinRectangle.defaultHotkeys
--- Variable
--- Table containing a sample set of hotkeys that can be
--- assigned to the different operations. These are not bound
--- by default - if you want to use them you have to call:
--- `spoon.WinRectangle:bindHotkeys(spoon.WinRectangle.defaultHotkeys)`
--- after loading the spoon. Value:
--- ```
--- function()
--- local win = hs.window.focusedWindow()
--- local f = win:frame()
--- local screen = win:screen()
--- local max = screen:frame()
---
--- f.x = max.x
--- f.y = max.y
--- f.w = max.w / 2
--- f.h = max.h
--- win:setFrame(f)
--- end
--- ```
obj.defaultHotkeys = {
screen_left = { {"ctrl", "alt", "cmd", "shift"}, "H" },
screen_right= { {"ctrl", "alt", "cmd", "shift"}, "L" },
screen_down = { {"ctrl", "alt", "cmd", "shift"}, "J" },
screen_up = { {"ctrl", "alt", "cmd", "shift"}, "K" },
screen_full = { {"ctrl", "alt", "cmd", "shift"}, "F" },
screen_left_up = { {"ctrl", "alt", "cmd", "shift"}, "Y" },
screen_right_up = { {"ctrl", "alt", "cmd", "shift"}, "O" },
screen_left_bottom = { {"ctrl", "alt", "cmd", "shift"}, "U" },
screen_right_bottom = { {"ctrl", "alt", "cmd", "shift"}, "I" },
}
--- WinRectangle.animationDuration
--- Variable
--- Length of the animation to use for the window movements across the
--- screens. `nil` means to use the existing value from
--- `hs.window.animationDuration`. 0 means to disable the
--- animations. Default: `nil`.
obj.animationDuration = nil
-- Internal functions to store/restore the current value of setFrameCorrectness and animationDuration
local function _setFC()
obj._savedFC = hs.window.setFrameCorrectness
obj._savedDuration = hs.window.animationDuration
hs.window.setFrameCorrectness = obj.use_frame_correctness
if obj.animationDuration ~= nil then
hs.window.animationDuration = obj.animationDuration
end
end
local function _restoreFC()
hs.window.setFrameCorrectness = obj._savedFC
if obj.animationDuration ~= nil then
hs.window.animationDuration = obj._savedDuration
end
end
-- Move current window to a different screen
function obj.moveCurrentWindowToScreen(how)
local win = hs.window.focusedWindow()
if win == nil then
return
end
_setFC()
if how == "left" then
win:moveOneScreenWest()
elseif how == "right" then
win:moveOneScreenEast()
end
_restoreFC()
end
function obj.moveWindow(direction)
log.i("movie window to " .. direction)
local win = hs.window.focusedWindow()
local app = win:application()
local app_name = app:name()
local f = win:frame()
local screen = win:screen()
local max = screen:frame()
if direction == "left" then
f.x = max.x
f.y = max.y
f.w = (max.w / 2)
f.h = max.h
elseif direction == "right" then
f.x = (max.x + (max.w / 2))
f.y = max.y
f.w = (max.w / 2)
f.h = max.h
elseif direction == "full" then
f.x = max.x
f.y = max.y
f.w = max.w
f.h = max.h
elseif direction == "up" then
f.x = max.x
f.y = max.y
f.w = max.w
f.h = (max.h / 2)
elseif direction == "down" then
f.x = max.x
f.y = max.y + (max.h / 2)
f.w = max.w
f.h = max.h / 2
elseif direction == "leftUp" then
f.x = max.x
f.y = max.y
f.w = max.w / 2
f.h = max.h / 2
elseif direction == "rightUp" then
f.x = max.w / 2
f.y = max.y
f.w = max.w / 2
f.h = max.h / 2
elseif direction == "leftBottom" then
f.x = max.x
f.y = max.h / 2
f.w = max.w / 2
f.h = max.h / 2
elseif direction == "rightBottom" then
f.x = max.w / 2
f.y = max.h / 2
f.w = max.w / 2
f.h = max.h / 2
elseif direction == "normal" then
f.x = (max.x + (max.w / 8)) + 6
f.y = max.y
f.w = (max.w * 3 / 4) - 12
f.h = max.h
end
win:setFrame(f, 0.0)
end
-- --------------------------------------------------------------------
-- Shortcut functions for those above, for the hotkeys
-- --------------------------------------------------------------------
obj.oneScreenLeft = hs.fnutils.partial(obj.moveWindow, "left")
obj.oneScreenRight = hs.fnutils.partial(obj.moveWindow, "right")
obj.oneScreenDown = hs.fnutils.partial(obj.moveWindow, "down")
obj.oneScreenUp = hs.fnutils.partial(obj.moveWindow, "up")
obj.oneScreenFull = hs.fnutils.partial(obj.moveWindow, "full")
obj.oneScreenLeftUp = hs.fnutils.partial(obj.moveWindow, "leftUp")
obj.oneScreenRightUp = hs.fnutils.partial(obj.moveWindow, "rightUp")
obj.oneScreenLeftBottom = hs.fnutils.partial(obj.moveWindow, "leftBottom")
obj.oneScreenRightBottom = hs.fnutils.partial(obj.moveWindow, "rightBottom")
--- WinRectangle:bindHotkeys(mapping)
--- Method
--- Binds hotkeys for WinRectangle
---
--- Parameters:
--- * mapping - A table containing hotkey objifier/key details for the following items:
--- * screen_left, screen_right - move the window to the left/right screen (if you have more than one monitor connected, does nothing otherwise)
function obj:bindHotkeys(mapping)
local hotkeyDefinitions = {
screen_left = self.oneScreenLeft,
screen_right = self.oneScreenRight,
screen_down = self.oneScreenDown,
screen_up = self.oneScreenUp,
screen_full = self.oneScreenFull,
screen_left_up = self.oneScreenLeftUp,
screen_right_up = self.oneScreenRightUp,
screen_left_bottom = self.oneScreenLeftBottom,
screen_right_bottom = self.oneScreenRightBottom,
}
hs.spoons.bindHotkeysToSpec(hotkeyDefinitions, mapping)
return self
end
return obj